Game and Application Development | Workflow Performance Improvement

Programmer with a specialty in digital, as well as traditional art, skilled in developing games or products to increase efficiencies. Thrives on learning how things work, how to make better, and how to educate or inform others. Experienced with various types of programming languages and software for art, 3D modeling, video editing, and office software, as well as several operating systems. Enjoys new challenges to enhance skill set.

Skills

Programming:
  • C#
  • PHP
  • Javascript
  • Java
  • ActionScript 3
  • Flex
  • Python
  • C/C++

Development Software:
  • Eclipse
  • Visual Studio Code
  • Visual Studio
  • Xcode
  • IntelliJ/Android Studio
  • GitHub/GitLab
  • Git
  • SVN
  • Trello
  • Slack
  • Jira

Other Software:
  • includes Adobe Creative Cloud
  • Document Foundation's LibreOffice
  • Microsoft Office
  • Microsoft Office
  • Google G Suite
  • Ubuntu Linux
  • some experience in 3D modeling, video editing

Work Experience

KILLER SNAILS, New York, NY
2017 – Present
Lead Developer
Development of educational games and tools for evaluating their efficacy.
  • Produced several VR experiences using Unity that target Google Cardboard on iOS and Android
  • Development of web portals for games to help teachers monitor student learning in real time
  • Integrations of third-party APIs with account system for classroom management of games
BLOOMFIELD COLLEGE, Bloomfield, NJ
2009 – Present
Adjunct Professor
Teach various classes for game programming ranging from Unity, XNA/C# and to ActionScript 3 for Flex, Flash and AIR to adapt to current languages and tools.
  • Teach different levels of Unity development, from basics to AI.
  • Led different levels of a class where student groups created games to facilitate teamwork.
  • Instructed class designed to help students learn about software and practices used in the games industry, preparing students for working in a studio environment.
ABATTOIR SOFTWARE LLC, Clifton, NJ
2008 – Present
Owner / Programmer
Executed contract programming, working remotely to assist other companies on game projects.
BlankWords (Android)
  • Performed modification of Flash UIs, allowing communication with other SWFs.
  • Developed PHP scripts, bridging communications between Flex interfaces and MySQL databases for client websites.
  • Developed software using Flex, enabling common code base for web, desktop and mobile.
PROPELLER COMMUNICATIONS, Summit, NJ
2016 – 2017
Senior Front End Developer
Oversaw front end of web site development and iOS applications for various clients.
  • Prototyped a VR walkthroughs using Unity for Samsung GearVR and Google VR.
  • Maintenance of various programming projects across varied technologies.
  • Modified and expanded a web baser game built with Phaser.io
PEARSON, Hoboken, NJ
2010 – 2016
Digital Developer
Developed and maintained web applications for educational purposes, as well as development of tools to help produce content for those products.
  • Developed desktop application utilizing MySQL database, streamlining management of tens-of-thousands of multimedia assets.
  • Created tool, simplifying batch re-encoding of videos and the embedding captions.
  • Designed web forms and PHP scripts, generating various static web pages from spreadsheets.
  • Used VMware vCloud Director to configure and set up web and database servers.
KENYON HOAG ASSOCIATES, Upper Saddle River, NJ
2009 – 2010
Web Developer / Programmer
Bioreactor Defender (Web)
  • Programmed Flash game, demonstrating company’s knowledge of the pharma industry.
  • Developed Flex tools for client websites, enabling product ordered to be tied to inventory system while streamlining ordering process.
  • Designed new or modified existing clients website based around corporate identities, increasing brand awareness.
THQ / KAOS STUDIOS, New York City, NY
2006 – 2008
Programmer
Developed and maintained continuous builder for daily compiles of the PC / Xbox 360 executables.
Frontlines: Fuel of War (Xbox360, PC)
  • Wrote Python scripts and C# tools, allowing installation and build processes to be more efficient.
  • Modified Unreal 3 Engine, enabling Kismet to be used to control Bink video play back.
  • Merged updates from newer Unreal builds into older code base to add features to game.

Education and Achievements

  • Member of the International Game Developers Association (IGDA) since 2006
  • Presenter, New Jersey Chapter of the IGDA
  • IGDA Game Developers Conference 2007 Scholarship recipient
  • Bachelor of Arts (BA), Game Development – Programming, Bloomfield College, Bloomfield, NJ, summa cum laude, GPA: 3.894
    • Dean’s List
    • Developed a playable demo of a 3D, multiplayer game with Torque Game Engine in three months for Capstone Project
  • Associate of Applied Science (AAS), Commercial Graphics / Computer Animation, Bergen Community College, Paramus, NJ
    • Curricular Award of Excellence in Computer Animation

Page last update: March 12, 2020

Christopher Pollati's Resume (PDF)

Last updated: March 12, 2020

Christopher Pollati's Resume (Word Docx)

Last updated: March 12, 2020