Christopher Kossa2 Grace Avenue Clifton, NJ 07011-2302Home (973) 365-0961 Cell (973) 931-3693 abattoir@optonline.net http://www.abattoir-software.com |
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| Computer Skills and Applications |
Programming: ActionScript 3, Flex, C/C++,C#, MySQL, Java SE & ME, Python, TorqueScript, UnrealScript Development Software: Eclipse/FlashBuilder, Microsoft Visual Studio, Apple XCode, SVN, CVS, and Perforce Video Editing: Adobe Premiere, AfterFX as well as Apple iMovie, iDVD, and Final Cut Pro Graphic Design: Quark XPress, Adobe Creative Suite Productivity Software: Microsoft Office, Oracle OpenOffice, and FileMaker’s FileMaker Pro Advanced 3D Modeling: Knowledge with various programs, like Maya, Cinema4D, Lightwave, SoftImage, 3DStudioMax |
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| Work Experience | Kenyon Hoag Associates “Web Developer” |
Upper Saddle River, NJ January 2009 - Present |
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• Programmed Flash game that would be loaded by company's Flash website • Created Flash animations as well as Flex tools for client web sites • Design new and modified existing clients website based around their corporate identities |
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| Bloomfield College “Adjunct Professor” |
Bloomfield, NJ January 2009 - Present |
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• Instructor for class designed to help student learn about software and practices used in the games industry • Taught class about using ActionScript 3 for Flex, Flash and AIR for web and game development |
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| Abattoir Software LLC “Owner/Programmer” |
Clifton, NJ July 2008 - Present |
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• Contract programming, working remotely to assist other companies on game projects • Modification of Flash GUIs to allow communication with other SWFs through Flex Builder • Developed Flex projects which communicated with MySQL databases |
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| THQ / Kaos Studios “Programmer” |
New York City, NY October 2006 - April 2008 |
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Frontlines: Fuel of War (Xbox360, PC) • Maintained and developed daily builder of PC and Xbox 360 compiles of game • Wrote Python scripts and C# tools to assist with installation and build processes • Modified Unreal 3 Engine, adding Kismet to help with Bink video play back • Incorporated changes from different Unreal QA builds into older code base |
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| PMWorkshop Inc. “Designer” |
Glen Rock, NJ June 2004 - January 2007 |
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• Reorganized and updated database of jobs, purchase orders and invoicing • Created web sites for clients based around their corporate identities • Designed and prepared supplement book covers, CD/DVD silk screens and packaging for printer • Incorporated changes from different Unreal QA builds into older code base |
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| DPM Mellon “Systems Analyst” |
Somerset, NJ December 2004 - August 2005 |
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• Redesigned reports for other systems analyst to assist them in better tracking of possible problems • Created utility via Microsoft Foxpro to help process trades in a more efficient, user-friendly manner |
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| Hyperion Entertainment VOF “Beta Tester / Developer” |
Belgium February 2003 - Present |
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• Worked and communicated with others via the internet to developer software • Wrote C source code for the user-interface of preference programs • Beta tested various components of Amiga operating system |
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| Pearson Education “Production Assistant to Design and Media” |
Upper Saddle River, NJ May 2001 - June 2003 |
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• Developed and maintained a catalog of archived work for both media and design departments • Designed and prepared supplement book covers, CD/DVD silk screens and packaging for printer |
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| Education and Achievements |
Member of the International Game Developer’s Association (IGDA) since 2006 Gave presentations to the New Jersey Chapter of the IGDA Received an IGDA Game Developer’s Conference 2007 Scholarship |
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| Bloomfield College Degree: BA in Game Development - Programming |
Bloomfield, NJ Fall 2005 - Spring 2007 |
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• Graduated Summa Cum Laude with GPA of 3.894 • Dean’s List - Fall 2005 - Spring 2007 • Developed a playable demo of a 3D, multi-player game with Torque Game Engine in three months for Capstone Project |
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| Art Institute Online Major: Video Game Art & Design |
Pittsburgh, PA Summer 2004 - Winter 2004 |
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| William Paterson University Major: Fine Art / Graphic Design |
Wayne, NJ Fall 2003 - Spring 2004 |
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| Bergen Community College Degree: AAS in Commercial Graphics / Computer Animation |
Paramus, NJ Fall 1998 - Spring 2000 |
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• Curricular Award of Excellence in Computer Animation 2000. • Entered two shorts into the ASIFA East animation festivals. |
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| References | ...available upon request... | ||